Children of Taronne Tenement is the ninth mission of SWAT 4 campaign, and the twelfth mission in SWAT: Elite Force. Cultists from Idaho, under their leader Andrew Taronne, have been building up a cache of explosives in their tenement, hoping to blow themselves and the neighborhood sky-high. One of the members of the cult defected and tipped off police, and now SWAT is needed to assess the situation.
This mission is notably very dark and has a spooky atmosphere, similar to Fairfax Residence.
Ok, men, what we have here are some dangerous headcases to themselves and to their neighbors. Approximately, an hour ago we got a tip from public phone that come cultist nut-jobs calling themselves Taronnians intend to blow their house sky high, taking a chunk of the neighborhood with them.
The detectives ran the paper trail, which uncovered disturbing deliveries to the Taronnians. Recent purchases included several suspicious chemicals, as well as an ominous amount of fertilizer ; we’re talking this one very seriously. Our caller didn’t give a time or date, and hung up before we could get anything else from them. We assume our leak is a recent break from the cult; we are checking relatives to see if an ex-cultist has returned home, but that hasn’t panned out yet. Since our best information indicates there’s imminent danger, we’re not waiting. Detectives attempted to serve the warrant by surrounding the location and calling the suspects out. They received no response whatsoever.
About the Tarronians. They broke off from a separatist group from in Idaho, and followed their leader, Andrew Taronne, out here. Their official name is something like the Children Of Taronne, they view Taronne as a combination all-knowing guru and prophet. They showed up here about three years ago, used cash to purchase an old apartment building needing serious rehab, and moved into it en masse. They only leave the building in groups of three or more, and they refuse entrance to any outsiders.
Anything they’re doing was ordered by Taronne, which means he’s the one we need to talk to. However, Taronne never leaves the house, so we’ll be going in after him. The group they split from believes in strong defense, and there’s no reason to think that Tarronians have changed that tenet. Expect armed resistance, and don’t be surprised if even the unarmed cultists are stubborn about surrendering. Keep your eyes out for any children belonging to members of the cult.
The building was a standard apartment building before the Taronnians moved in, but they may have altered it. The floor plans are a guideline. Expect to be surprised. Assume they have taken no precautious with their explosives. A careless bullet might cause some unwanted casualties, so put some thought into your gear choice for this assignment.
The tenement is split between three levels: basement, first floor, and second floor. The basement level can only be accessed from a back stairway, while there are three different stairways leading from floor one to floor two. Nearly every room in the building is littered with explosives, making flashbangs and stingers a risky choice tactically. CS gas is recommended as it removes the risk of the explosives going off and is aided by the fact no members have gas masks.
The primary entrance starts the player at the front door, on the first floor, whereas the secondary entrance starts the player at a fire escape exit on the second floor.
Wedging each and every door in the starting hallway, and proceeding through one door at a time is perhaps the best approach.
The multiplayer version of this map has a very similar layout, but has a bigger outdoors area and a third floor.
Two snipers are available in this mission. Sierra One is covering office space on second floor on Side 1 and Sierra Two is covering the ammuniton room on the second floor on Side 2.
Children Of Taronne Tenement is a typical three storey block of flats with muliple apartments on every floor plus basement. However since the owners this tenemement are Taronnians the whole building has gone under serious reconstruction and renovation. In the whole building there are various words sentences and symbols written in black spray that probably are cultist's prayers and religious symbols. The first floor contains front entrance to the building and three apartments. However every apartment in this tenement has been designed to serve a different role. The apartments on the ground floor serve as dining room, bedrooms and one apartment that serves as laboratory and storage for explosive substances. The second floor can be accessed by main staircase in main hallway or another one from one of the apartments - it also contains stairs to the basement. On the second floor there are antoher apartments with different roles. There is apartment that is connected with another one in the lower floor via wooden staircase, a chapel, somekind of office filled with leaflets and transparents and armory. There is also another entrance to this floor via fire escape. The access to the third floor is completly blocked by crates and other rubbish. What's more important the whole building is filled with explosives such as gas cylinders, pipe bombs, canisters with gasoline and many others dangerous explosives. They can be found anywhere in building. The basement level is just like ordinary basement and contains washing machines and dryers and small storage. However, the basement has antoher more grim role. It contains a graveyard where Taronnians' children have been buried.
Elite Force Changes Edit
- Andrew Taronne is insane and may shoot at civilians without hesitation. Caution is advised when clearing rooms where he is located.
- Additionally, the map is loaded with explosive traps that are unique to this map. There can be up to 4 traps on the mission, and every door needs to be checked.
- This mission is one of the most memorable in the game, and its depiction of infanticide was controversial. Despite persistent rumors, there is no evidence to suggest that Irrational Games ever intended to show the player dead children, and the basement graveyard wasn't a "cop out" to appeal to censors. Irrational later used the motif of children with BioShock's Little Sisters.