This mission is notably very dark and has a spooky atmosphere, similar to Fairfax Residence.
The tenement is split between three levels: basement, floor one, and floor two. The basement level can only be accessed from a back stairway, while there are three different stairways leading from floor one to floor two. Nearly every room in the building is littered with explosives, making flashbangs and stingers a risky choice tactically.
The primary entrance starts the player at the front door, on the first floor, whereas the secondary entrance starts the player at a fire escape exit on the second floor.
Wedging each and every door in the starting hallway, and proceeding through one door at a time is perhaps the best approach.
The multiplayer version of this map has a very similar layout, but has a bigger outdoors area and a third floor.
Elite Force Changes Edit
Andrew Taronne is insane and may shoot at civilians without hesitation. Caution is advised when clearing rooms where he is located.
Additionally, the map is loaded with explosive traps that are unique to this map. There can be up to 4 traps on the mission, and every door needs to be checked.
This mission is one of the most memorable in the game, and its depiction of infanticide was controversial. Despite persistent rumors, there is no evidence to suggest that Irrational Games ever intended to show the player dead children, and the basement graveyard wasn't a "cop out" to appeal to censors. Irrational later used the motif of children with BioShock's Little Sisters.