Department of Agriculture is the fourth mission in SWAT 4: The Stetchkov Syndicate and the thirteenth mission in SWAT: Elite Force. Frustrated farmers with a beef against the government's policies on genetically modified crops have taken to bombing the Brewer County Department of Agriculture with Improvised Explosive Devices, IEDs. Their plan was foiled when one of the explosives detonated prematurely, causing a fire. When firefighters were fired upon, SWAT was called in to address the situation. Now it is time to end the conflict before potentially more lives are lost.
As with any other map, the Department of Agriculture offers two entry points; a main entrance at Side 1 Level 1 and a rear entrance at Side 4 Level 2. Both entry points will inevitably lead the Player to the first of the many bombs that must be defused thereby introducing them to their additional objective of disarming all the bombs.
Tactical Approach Edit
The most predominant hindrance that persists in this map is the surrounding absence of light and disfigurement of the objective building. Additionally, it almost appears to be a crossover between two former missions of the original game - The Wolcott Projects for its scarred nature and the Old Granite Hotel for its additional objective to disarm all timed-explosives scattered around the vicinity.
Prioritising on the disarmament of the active bombs in the map may prove beneficial to the Player as it may allow the Player to relieve themselves from the time constraints that they may suffer during the mission.
The Night Vision Goggles that the Player can avail as soon as they ascend to this mission prove to be rarely useful and may also be considered unnecessarily harmful as well since it provides hardly any protection.
Since the Suspected are capable of attempting to flee despite having surrendered, the Player must be able to prevent this from happening if they are unable to cuff them for whatever persistent reason regardless of how hapless the circumstances may be else they may have to sacrifice a suspect by letting him flee. The disfigurement of the objective building especially around the centre often leads to the aforementioned situation to occur. The Player and their team are often left stranded unable to reach the suspect whom they have recently forced to comply successfully who is yet visible in sight but unreachable. In such circumstances the Player must either forsake the unreachable suspect or leave a portion of their team or themselves to watch him while the rest approach the suspect to arrest him.
The effects of the time constraints are sometimes amplified by non-compliant civilians who refuse to cooperate with the Officers. A workaround often includes rescuing the civilians after disarming all of the bombs present in the map.
The map is hardly linear as it would be expected for a mission that is this far into the campaign. Wedging may be advantageous.
Changes in the Elite Force Edit
- Restored a cut conversation that may have appeared irrelevant. The cut conversation mostly emphasises on the number of bombs present in the map.
- Corrected loading screen for the sake of consistency with other missions
- This map unlocks the SG552 Commando and its suppressed counterpart.
- The playthrough of this map is heavily reminiscent to that of a former mission of the original game, the Old Granite Hotel. This is easily communicated by the fact that there are bombs present in this map.
- As with every other mission of The Stetchkov Syndicate, the plot of this mission largely binds itself with the plot-lines of the missions both preceding and succeeding it. The Suspected of this mission were obviously offered arms and equipment by the primary antagonistic clan of the game's expansion pack and it is heavily implied throughout.