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Shotgun Ammunition comprises two types in the vanilla SWAT 4 game: 00 Buck and Sabot Slug. Simply put, 00 Buck is for unarmored targets, while Sabot Slug is for armored targets. In SEF, there is a great variety of shotgun ammo, and things such as overpenetration, ricochet, and more need to be taken into account when choosing an appropriate type of shotgun ammunition.

TSS Edit

Ammo Name Mass Internal Damage Pellet Count
00 Buck
Sabot Slug

SEF Edit

Note that these values are according to the v6 beta.

Ammo Name Mass Internal Damage Pellet Count Ricochet Chance Drag Shreds Heavy Armor
4 Buck 0.001340 0 27 65% 0.003100 No
1 Buck 0.002620 1 16 65% 0.006000 No
0 Buck 0.003170 1 12 50% 0.007820 No
00 Buck 0.003500 3 9 50% 0.008820 No
000 Buck 0.004530 5 8 50% 0.010880 No
Sabot Slug 0.031500 20 1 0% 0.026460 Yes
Frangible 0.009000 25 1 0% 0.026460 Yes
  • Frangible Breaching ammunition never penetrates doors.
  • Ricochet Chance, Mass, Drag, and Internal Damage is per pellet.
  • Higher mass = more Momentum = more damage
  • Internal Damage is applied for each shot. It is applied after the pellets penetrate armor, as a "minimum damage".
  • Higher drag = less Momentum over distance = more damage falloff